The Call of Duty: Black Ops 6 Season 2 update is finally live across PlayStation, Xbox, and PC platforms. By all accounts, Season 2 is the biggest content drop yet for Black Ops 6 and is bringing with it a ton of changes to Multiplayer and Zombies. Now, those looking to dive in can begin doing so right now.

As expected with any seasonal shift for Call of Duty, Black Ops 6 Season 2 is set to usher in new maps, new weapons, and a new Battle Pass for players to begin progressing through. On the Operators front, Season 2 of BO6 is most notably incorporating The Terminator, who will be purchasable in the CoD shop. Later in Season 2, an event centered around The Terminator will also be going live.

Related: Call of Duty 2026 Reportedly Bringing Back Fan Favorite MW2 Mode

Other than this, Activision has also made a ton of smaller tweaks to Call of Duty: BO6 with this update. As such, the game should now be in a much better state overall, although the new content introduced today could also lead to further bugs in the days and weeks ahead.

To get a look at everything that has come about in this Call of Duty: Black Ops 6 update, the full patch notes can be viewed below.

Call of Duty: Black Ops 6 Season 2 Patch Notes

New Multiplayer Maps

New Multiplayer Modes 

New Weapons (Multiplayer & Zombies) 

New Attachments (Multiplayer & Zombies) 

New Multiplayer Perks 

New Scorestreak (Multiplayer & Zombies) 

New Zombies Map: The Tomb

Following the events at Citadelle des Morts, Weaver, Maya, Carver, and Grey must take the amulet secured at the Citadel to a cursed dig site and the ancient catacombs within. Professor Krafft indicated that the elusive Sentinel Artifact may be found in the tunnels below. Reports of paranormal phenomena go back centuries, possibly related to the presence of the artifact. If the team can secure it, there may yet be hope in releasing Samantha Maxis from her imprisonment in the Dark Aether.

New Operators (Multiplayer & Zombies) 

New Events 

GLOBAL

RICOCHET ANTI-CHEAT

As previously discussed in our recent Community Update blog, we are ramping up our fight against cheaters across both Multiplayer and Warzone with new security measures deploying throughout the coming seasons. Updates include enhanced detection models for behaviors like aim botting, stricter account trust and hardware identification to target repeat offenders, and new tools to combat dishonest behavior such as playing with cheaters or attempting to spam report innocent players. We are also focusing on more precise tools, including major upgrades to the kernel-level anti-cheat driver and server-side systems starting this season and continuing into Season 03. These measures, combined with ongoing improvements and legal actions against cheat sellers, aim to deliver a more secure and enjoyable experience for everyone.

BATTLE PASS

The Season 02 Battle Pass includes over 110 pieces of unlockable content (excluding BlackCell) including three new Base Weapons, an Underbarrel Crossbow Attachment, new Operator Skins and Weapon Blueprints, and a whole lot more. Read on for more BlackCell intel and stay tuned for a deeper dive with the BlackCell, Battle Pass and Store Bundles blog prior to Season 02 launch for a deep dive into the massive offering.

PROGRESSION & PRESTIGE

CHALLENGES

Challenge Tracker & Near Completion

We know our Challenge chasers have been asking for the ability to track Challenges, and we’ve been hard at work to add that functionality with Season 02. The Challenge Tracker makes it easy for players to manually track up to 10 Camo and 10 Calling Card Challenges they’re actively working toward, but there’s another element of this system that we think players will find useful on the journey to Dark Matter, Nebula, and 100 Percenter: Near Completion.

Players who don’t manually fill their Tracked Challenge lists will see Challenges auto-populate that they are close to completing, making it easy to discover Challenges you might not be aware of yet or give you a goal to go after in your next match. 

Your top Tracked or Near Complete Camo and Calling Card Challenge can be seen in the Lobby by cycling the Daily Challenge widget (via Right Thumbstick on console, or the “R” key on PC). From this view, players can enter each Challenge type’s Tracked & Near Complete list to see the full list of Tracked & Near Complete Challenges.

We’re hopeful the Challenge Tracker & Near Complete system will help shortcut players to their Challenges and make it easier to keep tabs on the Challenges you’re pursuing, both in-and-out of game.

Camos & Camo Challenges

We’ve seen feedback from players about how the 250+ unique Special Camos in Black Ops 6 are underutilized because of the current equip requirement, and we feel the same way. Currently, we see a very limited window of time where Special Camos get equipped: after all of one mode’s Military Camos have been unlocked, but before players have unlocked Gold Camo (or beyond).

In Season 02, we’ll be changing this equip requirement to give players the ability to equip their unlocked Special Camos earlier in each Weapon’s Camo journey, while still preserving a short “on-ramp” of first needing to unlock 5 Military Camos that we feel is important to the new Weapon journey. In MP, this means that Specials can now be accessed after 30 Headshots instead of 100, but getting to 5 Military Camos unlocked can also be done across all 3 modes if desired. 

SOCIAL & CHANNELS

MULTIPLAYER

WEAPONS

All Weapons

We have a few global changes landing with the start of Season 02 that will affect all weapons. The first is an improvement to the weapon motion reduction on the Dexterity Perk, which will make weapons feel even more stable while jumping, sliding, and diving. The second is a response to feedback that the weapon animations on respawn can get in the way of combat. These animations are now immediately interruptible when firing, aiming down sights, sprinting, or performing other gameplay actions.

Lastly, we are tuning down bullet penetration significantly, as we have continued to see cases where bullets are passing through too much cover. Our first step in addressing this is to decrease the maximum depth that bullets can pass through for all materials. We have longer-term plans to make bullet penetration more intuitive and consistent, and will be introducing further improvements in future updates.

Magazine Attachment Changes

The following magazine attachments have had their ammo add times updated to match the intended timings. The overall reload times and interrupt times remain the same.

Melee

Assault Rifles

The Goblin Mk2 may be the most divisive weapon out there in the community. Some players absolutely love it, and a lot of players… strongly prefer other weapons. We’re making a number of small improvements to help overall usability and consistency without affecting the weapon’s identity. In particular, the maximum damage range increase will help with mid-range engagements, and we’re giving it a bit more inflicted flinch than the average Assault Rifle to reward players who land that first hit.

Additional Adjustments

SMGs

Our design intent for the 3-Round Burst Mod on the Kompakt 92 is to give the weapon an alternate playstyle that trades some raw upfront power for more consistent mid-range performance. The upside wasn’t as strong as we wanted it to be, so we’ve adjusted the range slightly and made some significant recoil reductions.

Additional Adjustments

Shotguns

With this update, we are improving ranges and Sprint to Fire speeds on all Shotguns. We know that some of these adjustments may look inconsequential, but Shotgun balance in particular tends to live on a knife’s edge. We want Shotguns to play a greater role outside of our very smallest maps, and we’ll keep adjusting until we’re happy with their usage.

The Maelstrom has received some more pronounced changes, as it was lagging behind the Marine SP and ASG-89. It is now capable of a one-shot kill at very close proximity, and all its other ranges have received a larger boost than the other Shotguns. We’ve also given it a small Fire Rate improvement to help its firepower without further changes to pellet damage.

LMGs

The PU-21 is intended to be a more lightweight LMG with build opportunities skewing towards Assault Rifle handling and mobility. We are reducing the pre-fire delay by a little more than half to help fit the more aggressive playstyle, and are reducing deviation in its recoil to help with consistency in gunfights.

Marksman Rifles

The Gain-Twist Barrel improvement to Bullet Velocity was unintentionally low on the DM-10. There will now be an advantage to using it over the Reinforced Barrel.

Sniper Rifles

We saw a lot of positivity surrounding the AMR Mod 4 when it launched in Season 01, in no small part due to the consistency it has with its hit location multipliers. With Season 02 we are increasing the one-shot hit locations on the launch snipers, with the goal of giving all of them a similar feeling of consistency and opening the doors to more weapon variety.

We are also making some small reductions to the Aim Down Sight speed bonuses on Quickdraw Grips. There were a couple considerations that went into this change. The first was the general power level of snipers, as the body multiplier changes are a big buff. Another consideration was our Fast Mag buffs, which we hope will enable players to comfortably take builds that stack multiple sources of ADS speed improvements.

Pistols

The Stryder .22 launched with a smaller Bullet Penetration profile than the other pistols. The distinction is hard to read as a player and offers little to weapon identity, so we’re bringing it up to parity with the rest of the class.

Special Weapons

We’ve addressed an issue causing unintended Sprint to Fire modifications with the magazine attachments on the Sirin 9mm. We have updated the attributes on these magazines so that they’re in line with the tradeoffs that appear on other weapons.

Launchers

Last but not least, launchers are receiving some major handling improvements to help with general usability and responsiveness.

HUD

PROGRESSION & XP

CHALLENGES

Black Ops 6 launched with more Calling Card Challenges than any recent Call of Duty, brought the return of “100 Percenter” Cards for Multiplayer and Zombies, and brought a deep Calling Card grind to Warzone with its own “100 Percenter” Card for the first time. It has been very exciting to see players strategizing over and unlocking all the various Calling Card Challenges in the game since launch. 

Some Multiplayer Challenges, however, have been either a bit on the frustrating side, or have had bugs and other issues that have prevented some players from completing them on the path to “100 Percenter”.For Season 02, we’ve put a big focus on fixing these Challenge bugs and smoothing over the key frustration points players have been experiencing as part of the Multiplayer Calling Card Challenge grind since launch. We hope these fixes and updates help players stuck in their Challenge journey and unblock their progress toward 100% completion. 

Scorestreak Destruction Challenges

We made this adjustment to ensure that Challenge progress for destroying Scorestreaks is made whenever you earn Scorestreak Destruction Medals like “Flyswatter” and “Downed,” and to make challenges that involve destroying Scorestreaks much more consistent. This should make the grind for Diamond Launchers smoother and less random or frustrating for players.

Calling Card Challenges

We know the “Flowing Low” Prestige 1 Calling Card Challenge is top of mind for many players, and the team is working on a fix for an upcoming update. Thanks for your patience on this one.

Camo Challenges 

Daily Challenges 

We’re always actively monitoring Daily Challenge completion rates, as well as the feedback we see from players. With Season 02, we wanted to remove or update some of the more frustrating Dailies to ensure that players are always receiving Challenges that are approachable and straightforward. Our goal with Daily Challenges is to encourage players to try out various items and strategies, without making them too restrictive or frustrating for players to complete in a single session. 

Mastery Badges

Spawns

Modes

Equipment, Perks, Field Upgrades, and Wildcards

Scorestreaks

Medals

General

Movement

We are continuing to monitor Omnimovement feedback, and of course playing the game ourselves. We are currently testing slight reductions to initial slide speed and duration to improve predictability of engagements when opponents enter with a slide.

Additionally, we are always evaluating areas for improved fluidity, whether those are specific to movement mechanics or other mechanics like the ability to interrupt weapon raises during respawns that we highlighted above.

RANKED PLAY

Cross-Play

The following changes are being implemented at the launch of Season 02 to provide players on console with the option to select the platform pool(s) they wish to matchmake with:

PlayStation – In-Game Options

Xbox – In-Game Options

Season 02 Weapon Evaluation

At the start of Ranked Play Season 02, the new PPSh-41 SMG and Cypher 091 Assault Rifle will both be unrestricted in Ranked Play for a minimum of one week. This one week evaluation period will give players a chance to experiment with the weapons in a competitive environment, provide feedback, and help Treyarch and the CDL determine whether they should remain unrestricted in CDL and Ranked Play.

To stay up to date on the latest Ranked Play restrictions and settings, stay tuned to @Treyarch and @CODUpdates for the latest details, and bookmark our Patch Notes pages.

Season 02 Rank Setback

We’ve made the Ranked Play Seasonal setback more forgiving in Black Ops 6 as we observed it to be too punishing in previous installments, especially for players still early in their Rank journey. 

Demotion Protection

Ranked Play Season 02 Rewards

Veto Vote

This new addition to the Ranked Play Veto Vote gives players the occasional choice over which Ranked Play mode they want to avoid in their next match, while ensuring that all the maps in the CDL map rotation get playtime in Ranked. We look forward to seeing how players react and vote when this Veto type occasionally appears before Ranked matches. Please let us know what you think. 

SR Gain & Loss Adjustments

General

ZOMBIES

Maps 

Modes 

General Playlist Updates 

Gameplay

Weapons 

Perks 

Field Upgrades 

Scorestreaks 

Loot 

Enemies 

Activities 

GobbleGums 

Challenges 

UI 

Graphics 

The post Call of Duty: Black Ops 6 Season 2 Update Goes Live With Patch Notes appeared first on ComicBook.com.

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