The much anticipated Spring Update for Halo Infinite has today gone live across Xbox and PC platforms. This past week, Halo Studios outlined what would be in its forthcoming update to Halo Infinite which was headlined by a multitude of changes to multiplayer. Now, that patch is available to download and should give players who have strayed away from the latest Halo game in recent months a reason to come back.

As a whole, this new Halo Infinite update is one of the largest that the game has seen in quite a long time. With the patch Halo Studios has added a new operation pass, an additional weapon, a new game mode, and a ton of upgrades to Forge. All of this has come about alongside other balance changes to existing weapons like the Heatwave, Shock Rifle, Assault Rifle, and Stalker Rifle.

Related: New Halo Game Could Reportedly Be Revealed in 2025

By all accounts, this is the largest update that Halo Infinite should see for the foreseeable future. While future patches might come about to resolve problems that could emerge from this patch going live, this content drop is expected to be one of the most sizable that Infinite sees in the entirety of 2025.

If you would like to see everything that has been changed in excruciating detail with today’s new Halo Infinite update, the full patch notes can be found as follows:

Halo Infinite Spring Update 2025 Patch Notes

NEW OPERATION PASS STRUCTURE

Starting with the launch of the Frontlines Operation, Operation Passes will now vary in size and they will function differently after their initial availability window ends. These changes include:

Going forward, the rewards from recently decommissioned Operation Passes will be made available to players again at a later date. The content from the free 20-tier reward track will rotate into the Exchange and content from the Premium reward track will become available in the Shop.

For more insight on these changes, watch the Spring Update Community Livestream embedded below or visit the “Spring Update 2025 | Halo Infinite” blog on Halo Waypoint.

NEW OPERATION: FRONTLINES

The Frontlines Operation, which launches alongside this update, features a free 20-tier reward track and Shop bundles inspired by the frontline soldiers of the UNSC. Purchasers of the Premium Pass will have access to 50 tiers of paid rewards in addition to the free rewards available in the first 20 tiers of the Operation Pass.

The Operation’s 20 tier free reward track will be available to all players for free during its 5-week duration. Players can progress through the reward track by earning Match XP in multiplayer matchmaking or Custom Games.

Once the Operation’s 5-week window has concluded, it will only be available if the Premium Pass was purchased during the window. If players purchase the Premium Pass during the 5-week window, it will remain permanently selectable in the pass switcher.

The following premium offers are also available:

UPCOMING OPERATIONS

Looking ahead, the next two Operations that will be active after Frontlines are:

NEW WEAPON: FUEL ROD SPNKr

The Fuel Rod SPNKr is a new power weapon available for players to use in Halo Infinite matchmaking, Custom Games, Forge, and Academy. The Fuel Rod SPNKr is a semi-auto rocket launcher with a six-shot magazine. This Banished-made weapon features a slightly faster rate-of-fire than the UNSC’s M41 Rocket Launcher, but only a direct shot will one-hit an enemy Spartan and its projectiles will arc over longer distances.

NEW GAME MODE AND PLAYLISTS: ASSAULT

The Assault game mode, which was first introduced in Halo 2, is now available in Halo Infinite matchmaking and Custom Games. In Assault, two teams of four players are tasked with transporting a bomb into the enemy team’s base and planting it.

There are two versions of the Assault game mode:

Assault mode artwork, which depicts a Spartan carrying the bomb while their teammates fight off an attacking team.

A Ranked variant of Neutral Bomb has also been added to the Ranked Arena staple playlist. This mode is featured on the Fortress and Aquarius maps.

Rotational Assault Playlists

To celebrate its addition in this update, two new Assault-centric playlists are currently available in Halo Infinite matchmaking:

The Assault and Squad Battle: Assault playlists are currently scheduled to rotate out of matchmaking on March 11, 2025.

NEW FORGE MAP IN PLAYLISTS: ORIGIN

Origin is now available in Custom Games and various matchmaking playlists. Origin was created in Forge and is based on the Halo 5: Guardians multiplayer map Coliseum, albeit with tweaks for the Halo Infinite sandbox. For example, weapons now respawn via Weapon Racks and Equipment Pads are placed throughout the map.

At the time of this update’s release, Origin is available in the following matchmaking playlists with the listed game modes:

Additionally, Origin will be included in the Ranked Snipers and Ranked Tactical rotational playlists when they next enter Halo Infinite matchmaking.

NEW RANKED ROTATIONAL: RANKED SQUAD BATTLE

Alongside this update, an all-new Ranked rotational playlist featuring new game modes has been added to Halo Infinite matchmaking. The Ranked Squad Battle playlist features the following 8v8 game modes:

RANKED GAMEPLAY UPDATES

New Map Jumps

New jumps have been added to the Ranked version of several maps to improve map flow and create new routes. This was accomplished by adding small pieces of geometry in key spots:

Watch the Spring Update Community Livestream embedded below to see these jumps in-game and learn more about other changes included in this update.

Item Placement Changes

Weapon and equipment spawns on various Ranked multiplayer maps have been updated to improve encounter balance.

FORGE IMPROVEMENTS

New Generic Bomb Object

With the introduction of the Assault game mode, players can also add the bomb object to their Forge creations. When carried, the generic bomb object acts similarly to the Oddball:

The generic bomb object can be referenced in node graph scripts so that its use extends beyond the Assault game mode. To support this, two new scripting nodes have been added to Forge: Pickup Generic Bomb Object and Drop Generic Bomb Object.

Navigation Marker Visibility Scripting

Over ten new scripting nodes have been added to allow for greater customization of navigation marker behavior:

New Object Scripting Nodes

Several scripting nodes have been added to improve Forge creators’ experience when designing game modes and maps around specific objects:

Balance Changes

Aside from the introduction of the Fuel Rod SPNKr to the Halo Infinite Multiplayer sandbox, this update contains nine balance changes. All balance changes included in this update only apply to Halo Infinite Multiplayer, not the Halo Infinite Campaign.

MA40 Assault Rifle

The MA40 Assault Rifle’s first few shots are now more accurate. To balance this out, its maximum bloom during sustained fire is now larger and it no longer deals bonus damage its projectiles hit an enemy’s head. Additionally, the MA40 Assault Rifle’s starting ammo count has been reduced in Ranked game modes.

Heatwave

The Heatwave now fires slower and, when set to a vertical fire orientation, its projectiles now fan outward rather than firing straight ahead.

Shock Rifle

The Shock Rifle’s aim magnetism range has been decreased and auto-aim angles have been reduced.

Disruptor

The Disruptor will take longer to have its bloom reset and have increased error angles, resulting in less impact on smaller targets at range. Additionally, the Disruptor’s starting ammo count has been reduced in Ranked game modes.

Stalker Rifle

The Stalker Rifle’s rate-of-fire has been decreased.

CQS48 Bulldog

The CQS48 Bulldog’s rate-of-fire has been decreased, and it no longer deals bonus damage if its projectiles hit an enemy’s head.

Frag Grenades

The “bounciness” of Frag grenades has been increased.

Grenade Cast Time

The time it takes for a player to throw a grenade has been increased to better align with previous Halo titles.

Strafe Acceleration

Strafe acceleration values are being updated to improve the feel of gameplay engagements and better align with previous Halo titles. 

Resolved Issues and Bug Fixes

Many improvements come from Halo Insider and Halo Support tickets submitted by our community. Thank you for participating and please keep submitting tickets!

Halo Support tickets help the team here at Halo Studios understand what issues you would like to see addressed in future Halo Infinite updates. The development team is actively working on a variety of game updates and improvements based on both player feedback and bug report tickets.

If you experience a crash in Halo Infinite, please include as much of the following information as possible:

Global

PC

Xbox

Multiplayer

Gameplay

Visual

Customization

Custom Games

Forge

Edit Mode and Creation Tools

The post Halo Infinite Massive Spring Update Released, Patch Notes Revealed appeared first on ComicBook.com.

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