Warhammer 40K Space Marine 2 Raven Guard Champion

The next chapter of Warhammer 40,000: Space Marine 2 is here, bringing new content and quality-of-life features. Both PvE and PvP fans will be delighted with everything the 6.0 Update brings. While some may be out of the loop and not know what to expect with this latest update, Focus Entertainment has revealed every change and addition with detailed patch notes. From new weapons to UI changes, this new Space Marine 2 update brings new players to the game and gives current players more content to enjoy.

The Warhammer 40,000: Space Marine 2 6.0 Update adds the Battle Barge expansion, a new map, a new enemy, UI quality-of-life features, new Champions and cosmetics, and more. For a full list of everything added, check out the patch notes below:

Warhammer 40K Space Marine 2 Update
Warhammer 40,000: space marine 2 Update.

RELATED: Warhammer 40,000: Space Marine 2 2025 Roadmap Details Future Content

New Features

Battle Barge Expansion: Datavault 

The Datavault is a new area on the Battle Barge. Players can complete Ordeals in Campaign, Operations and Eternal War modes to challenge their skill and earn Research Data currency. In the Research Center players can unlock more information about enemies and allies using research data currency. 

Exploration in the Research Center is rewarded with different rewards: 4 new icons for the right pauldron, 2 new weapon skins and 2 new armour parts.

New PvP Map: Tomb

​This PvP map is based around a similar structure to our other maps, but utilizes a different approach to the design of battle zones. Overall, Tomb is the smallest map of all the PvP maps. 

The map design includes fast routes on the flanks and a close-quarters central battle zone, which can be attacked from all the sides.

New Enemy: Biovore

​We have added a new Extremis enemy for the Tyranids, the Biovore. It is a fast, mobile living-artillery creature that can keep the distance, fortify and shoot spore mines in its enemies. 

But it is far from defenseless in close combat, and can attack with its legs, performing a series of fast melee attacks.

Emotes System

We have added an in-game emote system that includes a pound to the chest, a battle cry, and even a stoic handshake. You can use any of the 6 emotes in any game mode via the emote wheel.

Armoury Data Refinement

We added a new Tech-Priest workshop in the Armoury of the Battle Barge. It is an exchange point where the player can:

This will allow players to get relic armoury data without having to beat higher difficulties.

New PvE Difficulty: Absolute

This difficulty is focused on new, more diverse enemy packs that bring extreme challenge. Resources and ammo are also more limited.

FOV Slider on PC

Players will now be able to modify the camera’s field of view for a more personalised experience.

Opt in PvP Crossplay option for consoles

We have lifted the restriction on cross-play for PvP across PC and consoles, now  players can choose whether or not they wish to play with the wider community. You must be in the title screen settings to toggle this option.

New Finishers

New finisher animations have been added to purge the xenos and traitors with style:

Additional Mastery for Full Progression

When a weapon is fully upgraded, the player is now awarded an additional mastery point (works retroactively).

Quick Match Bonus

Players will now receive additional bonus XP if they play in Quick Match, as a reward for not being able to select the Operation they’re playing.

New Season Pass Content

Added: Salamanders Champion Pack (Sniper class)

Added: Raven Guard Cosmetic Pack

Warhammer 40K Space Marine 2 Raven Guard Champion
Raven guard champion for warhammer 40k: space marine 2.

Customisation

Shared slots for Skins Recolour:

Chapter decals are now available for right pauldrons (for the Deathwatch fans!):

Customisation Bug Fixes

Gameplay & Balancing

Class Perks Update

“Balancing wise, the focus of this update was to review perk trees of all classes. There were clear outsiders that didn’t get picked. While there are some nerfs in the list, the vast majority of changes are buffs that should benefit different playstyles. With the next patch we will be focusing on weapon perks and weapons class restrictions.”

Overall: 

Note: We found that several Auspex Scan perks were not stacking correctly when used together. This had to be fixed to ensure functionality. We will be watching for Auspex Scan and will make adjustments in the future if this fix makes the ability not as effective as it originally was.

Heightened Vigour: 

Communion of Fire: 

Close Targeting: 

Note: This perk was originally intended to be used to crush hordes of Minoris-level enemies, but we decided to expand its effect to other enemies, lowering the bonus a bit to avoid overpowering it.

Signal Jammer: 

Note: The original perk was not very effective, and we wanted to add some  greater utility to it.

Plasma Boost: 

Steady Aim: 

Aligned Aim: 

Improved Efficiency: 

Note: This is a great perk, but we found that it performed worse on higher difficulties and against Chaos in particular. The new effect should fix that difference.

Expert Timing: 

Note: This perk has performed much better than we originally planned, especially with the bug that was causing incorrect stacking of damage from multiple perks, so we want to try nerfing its bonus damage a bit while buffing adjacent perks. It should provide more build options to experiment with.

Radiating Impact: 

Note: Damage-dealing perks previously did not scale with difficulty. We planned to keep this to make enemies harder to defeat, but we found that on higher difficulties these perks rarely made a significant contribution. So now several of these perks will have higher damage as difficulty increases.

Versatility: 

Emperor’s Vengeance: 

Note: Unfortunately, restoring a full set of grenades every 30 seconds was never intended to be the case and has proven disastrously effective. We understand that this will significantly nerf the perk and will be watching if this makes it less popular. If so, we will make changes in the future.

Target Lock: 

Precise Calibration: 

Concentrated Fire: 

Winged Fury: 

Overcharge: 

Retribution: 

Ascension: 

Armour Reinforcement: 

Note: Initially the armour restoration effect was equal to the finisher, which allowed this perk to restore all armour on any gun strike to bosses. It allowed almost infinite armour restoration. We will be watching this perk and will make adjustments in the future if this fix makes it unpleasantly weak.

Consecutive Execution:

Proven Efficiency: 

Note: This perk has performed much better than we originally planned, so we want to try nerfing its bonus damage a bit while buffing the adjacent Strategic Strikes perk (Squad Cohesion should be pretty great as is). It should provide more build options to experiment with.

Aerial Grace: 

Moving Target: 

Retribution: 

Restless Fortitude: 

Zone of Impact: 

Thrill of the Fight: 

Tactical Prowess: 

Note: Grapnel Launcher has had a hidden mechanic this whole time – when used on an incapacitated enemy, Vanguard would automatically activate a finisher on them. It is not a life-important feature but pretty neat in combat. We would like to highlight it with this perk.

Close-Combat Focus: 

Note: This perk was supposed to exchange one type of protection to another, but over time we were unable to make this exchange pleasant for players. So we decided to just give a bonus in this perk.

Consecutive Execution: 

Unmatched Zeal: 

Shock Wave: 

Tenacity: 

Grim Determination: 

Emperor’s Blessing: 

Note: The Emperor appreciates your hard work in exterminating the enemies of humanity and now grants His Blessing a little more frequently.

Upper Hand: 

Conviction: 

Inner Fire: 

Note: This is a good perk both in terms of effect and balance, but finishing off very weak enemies allowed the ability to be restored too effectively, so we added a limitation here.

Collateral Damage: 

Adrenaline Rush: 

Note: This is a great perk, but unfortunately it allows experienced Vanguards to solo all their problems and leave their team to be torn apart by the enemy. Our test shows that even despite significant numerical reduction this is a very, very strong perk, and as always will be watching to see if this perk is nerfed too much.

Camo Cloak class perk (Starting Perk): 

Iron Grip: 

Purification: 

Persistence: 

Melee Mastery: 

Vantage Point: 

Dexterous Hands: 

Precision Targeting: 

Efficient Readiness: 

Note: This was an effect we wanted to try out initially but only managed to do it now. Use it to reposition yourself and strike down enemies but not to abandon your teammates!

Adaptability: 

Tactical Ambush: 

Ambush: 

Pattern of Excellence: 

Enhanced Force: 

Note: We like the possibility to cover Heavy’s almost only weakness – Melee Combat – with perks, so we decided to significantly improve this perk.

Encompassing Aegis: 

Adamant Will: 

Saving Grace: 

Note: Selflessly saving your allies is a noble act that should be rewarded more than the ability charge used for it.

Offensive Capability:

Consecutive Execution: 

Field Adjustment: 

Coolant Reserve: 

Auxiliary Ammunition: 

Strategic Stand: 

Power Regulator: 

Wrath of the Imperium: 

Conversion Field: 

Note: Sure, it was too good to be true. But we will be watching this perk in case it needs a buff.

Overall: A few perks have been swapped.

Note: We noticed that players were making the same build for Bulwark with some minor differences and swapped two pairs of perks to provide players with more build options, making the perk sets in tiers more versatile.

Conviction: 

Armour of Contempt: 

Focused Restoration (renamed from “Reinforced Ceramite”): 

Note: We noticed that this perk hardly works in combat, essentially only reducing the wait for armour to regenerate after combat. So we decided to try a different approach and made armour regenerate periodically.

Concussive Force: 

Purity of Purpose: 

Intimidating Aura: 

Note: This perk has been performing incredibly well on lower difficulties and with the damage scale it should be just as powerful on higher difficulties. We do not want to reduce the damage of this perk, so we decided to add a small cooldown only to prevent spamming it.

Steel Within: 

Rapid Regeneration: 

Merciless Resolve:

Glory’s Shield: 

Forward Momentum:

Scrambled Targeting: 

Armour Reinforcement: 

Effective Formation: 

Invigorating Icon: 

Note: We have noticed that this perk often encourages players to hold off on using Banner until the very last resort. We like this change in strategy, but the perk itself makes Banner overpowered. So we want to tone it down so that it requires more thoughtful timing when activating the ability.

Inspiration: 

Contingency Plan Perk (Multi-Melta; Heavy Bolter; Heavy Plasma Incinerator):

Elite Restoration Perk (Multi-Melta):

Perfect Block (All melee weapons)

“We think blocking weapons were almost in a good spot. This is a significant buff that should make blocking weapons more viable versus Chaos enemies, because they don’t have a lot of melee combos, making it difficult to gain full damage bonus from blocking weapons.”

Power Fist

“Power Fist is one of the least popular melee weapons (despite being one of the coolest👊). We are making it more practical in combat by extending its AoE damage and making it easier to charge.”

Bolters

“While Bolter weapons are finding their spot in the game, we are making another round of Bolter weapons buffs to make them viable on the new difficulty.”

Grenade Launcher Rebalance:

“Previously, the artificer and relic damage values were set incorrectly, with a combination of buggy damage bonuses stacking from Auspex Scan. This resulted in insane damage values. While the damage reduction looks big on paper you can still obliterate entire waves with GL. However, with changes below, you won’t be able to 1-shot bosses anymore.”

Equipment

“These changes are made to make Terminus enemies more resistant to explosive damage, so they cannot be killed by GL that easily.

In return we are buffing equipment damage to make it more viable against Terminus enemies.”

Melta Bomb Damage Buff:

Krak Grenade Damage Buff:

Bosses’ Explosive Sensitivity Rebalance:

Gameplay QoL

Kick votes can no longer be launched in the final stages of an Operation.

Grapnel Launcher Ability:

Jump Pack:

Other:

PvP

PvP Match Ending:

AI

Hierophant Bio-Titan

Zoanthrope & Neurothope Gun Strike:

Neurotrope:

Carnifex:

Tyranid Warrior Lash Whip:

Tzaangor Enlightened:

Rubric Flamer:

Rubric Bolter:

Scarab Occult Terminator Ranged:

Other

Operations

Fall of Atreus:

Obelisk:

Vox Liberatis:

All

General Fixes

Tech

Render Improvements

The post Warhammer 40,000: Space Marine 2 Reveals Patch Notes for New Update appeared first on ComicBook.com.

​ 

Leave a Reply

Your email address will not be published. Required fields are marked *