Satisfactory Game Logo

Last week, the team behind Satisfactory revealed the details for the game’s first major content update since full release. Satisfactory 1.1 will bring in a ton of exciting player-requested features and updates. While Coffee Stain Studios also confirmed the bad news about a further delay on the console version of the game, there’s still plenty to look forward to. Now, players in the Experimental test branch of Satisfactory can check out the update 1.1 features early and provide additional feedback to help the developers make it even better before the update launches for all players.

If you want to check out the 1.1 update content early, all you need to do is switch to the Experimental version of Satisfactory on Steam. Coffee Stain Studios suggests you back up your saves before swapping to this version and checking out the 1.1 features since this update is still not fully stable.

To switch to the Experimental version, follow these instructions from Coffee Stain Studios:

Once you’re in the Experimental version, you will be able to download the 1.1 update content to check it out. And yes, the update includes full controller support, something many players have been eagerly waiting for.

Satisfactory Update 1.1 New Features Early Patch Notes for Experimental Release

Along with making the latest update available early via the Experimental branch, Coffee Stain Studios has shared a detailed overview that serves as early Patch Notes for the 1.1 update. Here’s all the new content, bug fixes, and quality-of-life updates players can check out now in the experimental branch, or look forward to for the full release of Satisfactory 1.1.

Satisfactory Gameplay Screenshot Factory Floor
Screenshot of Satisfactory gameplay

RELATED: Satisfactory Creators Share Update on Delayed Console Versions

Controller Support

Photo Mode

Crash Site Dismantling

Personnel Elevator

Advanced Game Settings

No Fuel Setting

The highly requested “No fuel” option has finally been added to Advanced Game Settings, so if you enjoy playing with AGS, you no longer have to do extra steps when using vehicles

Trains

Buffer Stops

We’re introducing a new mechanic for trains, when manually driving a Train and reaching the end of the railway, Trains will now derail entirely, and you will have to interact with the train in order to get it back on the rail, similar to how Train Collisions work

To prevent this, you now must place Buffer Stops at the end of Railway paths, Including Train Stations, that you intend to manually drive through

QOL

Railways rework

Railways have gotten some major improvements with their implementation, so they should be a lot nicer and better to build overall than ever

Buildings

Logistics

Conveyor Wall Hole

Conveyor Lifts – Splitter and Merger Support

Priority Merger

This is a new type of Merger that allows you to prioritize which one of its active inputs should be output first

There are 3 levels of priority to choose, so if two inputs share the same level of priority, the output will alternate between taking from each input, allowing you to control the output of your factories much more carefully

Conveyor Throughput Monitor

QOL

Pipeline Build Modes

Straight

After hearing the warm reception over the straight conveyor belt build mode, we have now added it for Pipes so you can finally create the perfectly organized setup without relying on manual placement

Curved

Not only that, but we also included a Curved build mode for those times when you might need additional angles in your pipeline setup

Transport

Hypertubes

Hypertube Junctions
Hypertube Branch

Architecture

New Architectural Pieces

There are new architectural pieces that you can build with the update to allow for more expression when designing your factories, all accessible from the AWESOME Shop

New Beams:

New Misc.:

QOL

Automatic connections of Conveyor, Pipes and Railways in Blueprints

Flashlight now works while inside Hypertubes

Drone movement and pathing improvements

Conveyor poles and Pipeline supports now have soft clearance

Nudging can now be done vertically as well

Removed max distance limit on Nudging

Visual Improvements

Falling Trees

Spore & Gas Pillar VFX

Explosive Rebar and Nobelisk VFX

Power Slugs VFX

Audio Improvements

Dynamic occlusion system for foundations and walls

Audio indoor detection system and local acoustic context

Voice Chat Attenuation

Narrative

Bug Fixes

The post Satisfactory 1.1 Update Released for Testing appeared first on ComicBook.com.

​ 

Leave a Reply

Your email address will not be published. Required fields are marked *